
Gamercraft - Player Profiles
How to visualize and understand your performance to improve?
The need for identity: Players lacked a visible progression system and means to compare their performance with the community, limiting long-term commitment.
My solution: I have designed a complete system of player profiles with visible progress, badges and community comparisons. This social base improved retention and prepared future engagement features.
Impact
Community progress and comparison system
Improved user retention
Basis for future social features
Role
Architecture information: important player data
System design: badges, progress, stats
Social experience: comparison between players
User tests: validation adoption
Contexte
Period: 2024
Problem: Basic player profiles, no commitment
Objective: Strong gaming identity creation
Team: Solo design + PM USA







Understanding player needs and differentiating
During the initial phase, a central question arose: how to differentiate from already well-established platforms? I worked on a hybrid approach:
Offering accessible statistics that are understandable, even for less experienced players.
Adding unique data to Gamercraft, notably scores related to our own tournaments and specific scoring mechanics.
Introducing a comparison system between players to provide a clear view of one's position within the community.
This approach made the profiles both useful and engaging, while staying aligned with Gamercraft's identity.
Technical challenges and data structuring
A major challenge was structuring and normalizing data from different games, each having unique specificities in terms of game modes and scoring mechanics.
I worked closely with experts from the games concerned to document the rules and particularities of each title
I designed a modular data structure allowing rapid and efficient integration of new games in the future.
Validating understanding with regular testing
To ensure that the data display was clear and intuitive for players, I created several visual prototypes and submitted them to testing with players. The feedback collected allowed us to adjust the interface and information presentation, thus guaranteeing a smooth and comprehensible experience for all users.
This iterative process was essential to perfect the interface and meet player expectations.




