Louis Bentot

Louis Bentot

Gamercraft - Enhanced Tournaments

How to reinvent the competitive experience?

The business challenge: Gamercraft was losing revenue to each player frustrated by the wait. Players had to wait 2 hours before being able to play, turning excitement into abandonment and commitment into loss of revenue.

My solution: I designed the "Flash Tournaments" - instant tournaments that completely eliminate waiting times. This technical and UX innovation allows players to register and start immediately, turning impatience into a competitive advantage.

Impact

  • Flash Tournaments = 1st source of revenue platform

  • Feedback transformed: "So addictive!" vs "Why so long?"

  • 0 wait time vs 2h previously

  • Design system +50 components created

Role

  • Behavioral research via Discord and analytics

  • Product innovation: Flash Tournaments concept

  • Design system: +50 reusable components

  • User tests anglophone community

Contexte

  • Period: 2023-2024

  • International setup: Tech France, Product USA, Users Brazil

  • Critical problem: User frustration = loss of revenue

  • My status: Only designer, multi-spindle team

My working process

Discover how I design impactful experiences

My working process

Discover how I design impactful experiences

My working process

Discover how I design impactful experiences

A competitive and fluid user journey

The classic user journey on Gamercraft involved several steps:

  • Registration: The player chooses a tournament and registers with credits or real money.

  • Waiting and preparation: They wait for the tournament to start, learn the deadlines to complete their matches, and follow the rules.

  • Results: Once all participants have finished, scores are analyzed and prizes are awarded.

This structure generated several frustrations among players: excessively long wait times, difficulties participating in scheduled tournaments, and impatience to play immediately. I identified these friction points and redefined the experience to eliminate frustrations.

User experience improvement

Rethinking information for better clarity
I collaborated with the Discord community to understand what motivated players to choose a tournament. The feedback helped guide my strategy:

  • Display of essential information (cash prize, date, rules) from the homepage.

  • Clear details at registration: score calculation, prize structure, and payment.

  • Once registered, players had a complete tournament overview: deadlines, instructions, and flow.

Flash Tournaments: play now, win fast

To address player impatience, I introduced Flash Tournaments. Unlike scheduled tournaments, these events allow players to register and start immediately. The main challenge was maintaining a consistent experience while simplifying the interface to clearly differentiate these two types of tournaments.

Flash Tournaments quickly became a success, generating more revenue than scheduled tournaments while satisfying players seeking instant events.

User testing and research

Recruiting participants for testing was a challenge, as the majority of users were in Brazil and spoke Portuguese. I used channels like Discord to identify English-speaking players and ensure the tests were representative. These tests validated the positive reception of Flash Tournaments and allowed me to finalize the necessary adjustments.

Why this project is essential

This project demonstrates the importance of user listening and innovation in product design. By improving the tournament experience and introducing **Flash Tournaments**, I not only made the platform more attractive, but also optimized its economic viability.

Ce projet montre l'importance de l’écoute utilisateur et de l’innovation dans la conception produit. En améliorant l’expérience des tournois et en introduisant les Flash Tournaments, j’ai non seulement rendu la plateforme plus attractive, mais j’ai aussi optimisé sa viabilité économique.

Ce projet montre l'importance de l’écoute utilisateur et de l’innovation dans la conception produit. En améliorant l’expérience des tournois et en introduisant les Flash Tournaments, j’ai non seulement rendu la plateforme plus attractive, mais j’ai aussi optimisé sa viabilité économique.

Curious to meet me?

Why don’t we talk over coffee?

Curious to meet me?

Why don’t we talk over coffee?

Curious to meet me?

Why don’t we talk over coffee?